In Spring 2018 I was approached by Derek Reyes, cofounder of Bitwizard Games, to design the logo and cover art for their upcoming game "Bloom." This is the final art. What follows is a sample of the iterations the logo and art went through before arriving at this final result.
Having experimented earlier with the isometric style in the Open House fliers, I wanted to expand and really explore it on a larger scale. This isometric image of Cogswell and some of its Bay Area neighbors was created by me completely in the 3D program Maya and rendered with the Arnold rendering engine. Minor edits were done in Photoshop and the final project was assembled in InDesign.
I was able to include a wealth of detail, so feel free to open this image in a new tab and examine it closely. You might find a secret or two!
Another of my duties at Cogswell was to create posters for the college clubs. The Film Appreciation Club had monthly themes that were a lot of fun to design, and my personal favorite is this grim poster for the Expressionism movement I designed in Illustrator.